Extending Balormage’s & Ghazzy’s PSRS build guide for T17/Uber end-game content
We’ll refer to Balormage & Ghazzy’s guide as “BG’s PSRS”.
If you’re not familiar with PSRS, I highly recommend going through the campaign alongside BG’s PSRS guide here before jumping into this: https://www.poe-vault.com/guides/balormage-summon-raging-spirits-necromancer-build-guide
The purpose of this extended guide is to show how to build beyond what is already discussed in their guide and address (understandably) overlooked details that makes this build more T17/Uber+ comfortable.
Our PSRS (Evening’s PSRS)
Our version of the PSRS is an end-game focused variant of BG’s PSRS. If you’re already invested into BG’s PSRS but have additional currency to fine-tune, this build can improve DPS by 30~50%, double EHP, and has improved QoL in many fronts.
The full build is estimated to be around 30~50 Divines. Though, improvements to the BG’s PSRS build can be incremental. For example, small investments such as Dual Clusters (10D+) or Thread of Hope (0.1D ~ 3D) can make a huge difference in the build without going deep into double-digit divines.
Key Pieces
These are our key equips
| Category | Our PSRS |
|---|---|
| Helmet | +2 All Minion |
| Body Armour | The Covenant1 |
| Gloves | +2 Socketed Minion |
| Boots | 1 Abyssal Socket |
| Weapon | United in Dream2 |
| Shield | Aegis Aurora3 |
| Amulet | Aul’s Uprising (Envy)4 |
| Belt | Darkness Enthroned 100%5 |
| Flasks | Quicksilver, Basalt |
| Jewels 1 & 2 | Void Beacon6 (Forbidden Flesh7, Flame8) |
| Jewels 3 | Thread of Hope9 at Eternal Youth10 |
| Jewels 4 | Amanamu’s Gaze11 |
| Jewels 5 & 6 | Megalomaniac12 |
| Jewels 7 & 8 | Large Cluster Jewel |
| Jewels 9, 10, 11 & 12 | Ghastly Eye Jewel13 |
| Anoint | As the Mountain14 |
| Spectre 1 | Perfect Judgemental Spirit15 |
| Spectre 2 | Perfect Warlord16 |
| Spectre 3 | Hulking Miscreation17 |
| Spectre 4 | Perfect Guardian Turtle18 |
| AG Helmet | Crown of the Tyrant (White Socket)19 |
| AG Body Armour | Garb of the Ephemeral20 |
| AG Gloves | Asenath’s Gentle Touch21 |
| AG Boots | Windscream22 |
| Gem Links SRS | SRS - Awk. Void Manip - Awk. Multistrike - Awk. Unleash - Awk. Unbound Ailments - Awk. Minion Damage |
| Gem Links AG - Spectre | AG - Spectre - Minion Life - Meat Shield |
| Gem Links Curse | Arcanist Brand - Despair - Desecrate - Flesh Offering |
| Gem Links Stone Golem | Stone Golem - Feeding Frenzy |
| Gem Links Envy | Envy (from United in Dream2) - Awk. Generosity |
| Gem Links Convocation | Convocation - Automation |
| Gem w/o Links | Vaal Grace, Vaal Haste, Flame Dash, Tempest Shield23 |
Key Changes
As a bird’s eye comparison with BG’s PSRS, these are the significant changes.
| Category | BG’s PSRS | Our PSRS | Notes |
|---|---|---|---|
| Investment | 5 ~ 50+D (*) | 30 ~ 50D | It’s not clear on BG’s investment for end-game. |
| DPS (Uber) | 18M | 27M | Non-Uber hits the DoT cap, which is not representative |
| EHP (No Flask/Flask) | 71K/114K | 223K/270K | BG’s uses Progenesis while we didn’t, which may be a bit inflated |
| Keystones | Eldritch Battery24, Mind over Matter25, Glancing Blows26 | None | |
| Block | Capped with Glancing Blows | Capped | |
| Suppress | Capped | None | |
| Armour | High Priority | Medium Priority | |
| Evasion | Low Priority | Medium Priority | |
| Energy Shield | Medium Priority | Medium Priority | ES is med. priority in BG’s build as MoM delegates only 40% damage to Mana |
| Life | High Priority | Medium Priority | |
| Clusters | 1 | 2 | |
| Spectres | P. Judgemental, P. Forest W., P. Turtle, P. Warlord | P. Judgemental, Hulking, P. Turtle, P. Warlord | (**) |
| Flasks | Granite, Silver, Quartz, Progenesis | Quicksilver, Basalt | |
| Weapon | United in Dream / Convoking (+1 Minion +1 Spell) | United in Dream | |
| Helmet | Suppress & +2 All Minion | +2 All Minion | |
| Gloves | Suppress | +2 Socketed Minion | Roles of Gloves and Boots can swap |
| Boots | Suppress | 1 Abyssal Socket | Roles of Gloves and Boots can swap |
| Anoint | Death Attunement (+1 Spectre) | As the Mountain (+12% Attack Block) | |
| Jewels | Amanamu’s, Green Nightmare, 5 Ghastly, 1 Cluster | Amanamu’s, 2 Forbidden, 5 Ghastly, 2 Cluster, 1 Thread, 2 Mega | |
| Forbidden Jewels | None | Void Beacon | |
| Minion Recovery | Minion Def. Mastery: Minions Recover 5% on Minion Death | Life from Death: Minions Recover 4% on Minion Death | |
| Curse-Offering Loop | Arcanist Brand / Convoking Trigger Wand | Arcanist Brand | |
| Auras | Envy, Det., Haste, Malev, Disc., T. Shield, Vit. | Envy, V. Grace, V. Haste, T. Shield, Vit., Det., Disc. | Bold: Provided by Spectres (***) |
(*) +3 Covenant1 is 500D+ and Progenesis is 100D+, it’s not build critical to have these 2 pieces so we excluded it from the pricing.
(**)
- P. Judgemental: Perfect Judgemental Spirit 15
- P. Forest W.: Perfect Forest Warrior 27
- P. Turtle: Perfect Guardian Turtle 18
- P. Warlord: Perfect Warlord 16
- Hulking: Hulking Miscreation 17
(***)
BG’s PSRS
As BG’s PSRS guide went through, we’re using Summon Raging Spirit (SRS)32 that inflicts Poison33 on enemies. We can have up to 20 SRS alive at the same time, summoning additional SRS will kill the earliest summoned SRS in a first in first out fashion.
The way that each SRS Minion inflicts poisons is through Chance to Poison Enemies on Hit, which commonly comes from these sources:
- United in Dream, Cutlass2 which provides 60%.
- Ghastly Eye Jewels13 which when socketed, each provides 10%-15%.
- Chance to Poison Support34 provides 40%.
A common early-game set-up is to use Ghastly Eye Jewels and Chance to Poison Support to hit 100% Chance to poison as United in Dream can be difficult to get.
The poison damage dealt per second is 30% of the flat Physical and Chaos damage dealt. Each poison lasts for 2 seconds by default. Therefore, the poison dealt is 60% in total over the 2 seconds.
Aside: End Game Min Max (Overkill) Loadout
We need to address a possible elephant in the room. In BG’s PoB35, they provided an alternative loadout that represents what an end-game overkill setup could look like, under “End Game Min Max (Overkill)”. In our opinion, this setup is not nearly as polished as the non-overkill variant, we view it as more of a pipe dream than a well-calculated extension of their SRS.
This is not a critique on the intention of the design, as it’s clearly intended to be less meticulous. We want to raise attention to its details to prevent players from falling into folly, blind copy and pasting of its pieces.
Our reasoning pivots on an eyeball justification of how much value each piece could bring versus its cost. Pieces such as:
- +3 Covenant. As of writing, it’s at 500D+, but hardly moves the needle in DPS with consideration to its exorbitant cost.
-
Convoking with perfect 15% Ghastly Jewels: 15% jewels are already difficult to come by, furthermore, getting additional benefits mods such as “Additional Chaos Damage” exponentially explodes the price on this. As of writing, just getting 15% and at least 30 additional Phys/Chaos is minimally 8D. Convoking goes for at least 70D.
From our calculation, it does improve damage, but we don’t feel that this high of a price-tag justifies its investment.
- Progenesis is probably one of the better justified investments here. Though, if you’re willing to sink 100D into it, we recommend to review other pieces before the investment.
EB & MoM & Aegis & Glancing Blows
EB & MoM & Aegis & Glancing Blows has a really tight-knit synergy that makes up for each other’s shortcomings.
Eldritch Battery (EB)24 makes your Energy Shield (ES) “protect” mana instead; spending ES before mana. The main motivation for allocating this is so that you can fully reserve the entire mana pool to make full advantage of auras.
This however poses a huge drawback in defenses, which is why Mind Over Matter (MoM)25 is also allocated, making incoming damage split between the ES that’s protecting the Mana pool and Life. Thus, we do not just fully lose out on ES protecting our life.
The build also uses Aegis Aurora (Aegis)3, which allows users to “Recover Energy Shield equal to 2% of Armour when you Block”. In many cases, without Aegis, when we take too much damage, ES will be drained, and can be difficult to regenerate due to the recharge cooldown. Aegis mitigates this problem by yielding instant ES when we block. Thus, as long as we’re consistently blocking, ES can be kept at a healthy level.
Capping block can be difficult, thus Glancing Blows26 can be allocated to easily cap Attack and Spell Block at 75%. Though this comes with a huge downside of letting 65% of damage pass through despite blocking.
This is a high level diagram on how damage taken is split to respective lifeline layers.
flowchart TD
A[100% Damage Taken]
B -->|60%| C(Life<br>44.25% Damage Taken **)
B -->|40%| D(Mana<br>29.50% Damage Taken ***)
D -->|EB| E(Energy Shield)
E -->|When Empty| D
F -->|65% Damage| B[MoM<br>73.75% Damage Taken *]
F -->|Aegis Recovery<br>2% Armour| E
A -->|No Block<br>25% Chance<br>100% Damage| B
A -->|75% Chance<br>Block| F{G. Blows}
- (*) $25\% * 100\% + 75\% * 65\% = 73.75\%$
- (**) $73.75\% * 60\% = 44.25\%$
- (***) $73.75\% * 40\% = 29.50\%$
As an aside, as damage is split between ES and Life at the same time, life leech from Bone Barrier36 is consistently putting in work, and not just trying to heal a full life bar, which happens often in the case without EB.
Bone Barrier grants 1% of Damage Dealt by your Minions is Leeched to you as Life
United in Dream & Aul’s Uprising
A simple yet interesting pairing is Aul’s Uprising4 and United in Dream2. By getting the Level 25 Envy37 from United in Dream, then nullifying the reservation requirement using Aul’s, we can cast a free Envy aura.
Chance to Poison
One of the simpler goals is to achieve 100% Chance to poison, which can be achieved through:
- United in Dream2 which itself already gives 60%
- Ghastly Eye Jewels13 which can grant (10~15%)
- Darkness Enthroned5 can elevate this to (15~30%)
Chance to Poison Support34 is also on the table, but it’s often not used in end-game setups.
The minimal combination to hit 100% is United in Dream with 2 Ghastly Jewels and Darkness Enthroned (1 can be not socketed with high enough rolls).
In the case of using Convoking over United in Dream, one would need at least 5 Ghastly Jewels (excluding Amanamu’s11) that are decently high-rolled. By our calculations, they need to be each on average 14.29% chance to poison, which is going to get costly for good jewels.
Amanamu’s Gaze & Chance to Poison Balancing
With Amanamu’s Gaze11, you need 4 Ghastly Jewels (excluding Amanamu’s). Thus, per the above section, it’s not that critical to hit max rolls for chance to poison if they are expensive (unless you’re using Convoking).
We feel that it’s good to try to hit the cap with 2 Ghastly Jewels, 1 in Darkness Enthroned, 1 outside. This is because getting Ghastly Jewels that have chance to poison on hit & important stats such as additional chaos/physical damage, attack speed, etc. tend to be extremely expensive. This leaves us with 2 free Ghastly Jewels that can focus on more important stats while keeping costs lower.
Getting the Fourth Spectre
To get 4 spectres, you need the following:
The difficulty is getting Level 25 on Raise Spectre, which BG’s PSRS achieve using
- Corrupted Level 21 Raise Spectre
- Helmet Mod: +2 to Level of All Minion Skill Gems
- Convoking Wand Mod: +1 to Level of All Minion Skill Gems
- Convoking Wand Mod: +1 to Level of All Spell Skill Gems
In this case, they are using a Rare Convoking Wand, United in Dream2 cannot work. We recommend the below choices to work around it.
Though, there are some other avenues:
- Boots Delve Mod: +2 to Level of Socketed Minion Skill Gems
- Empower40: +2 to Supported Skill Gems
We don’t recommend Empower unless absolutely necessary, as socketing Raise Spectre alongside Animate Guardian41 with 2 good defense supports is important to keep them alive in end-game content.
To summarize
| Piece | +# Lv. | Note |
|---|---|---|
| Raise Spectre Lv.21 | 21 | |
| Helmet Mod +2 | 2 | |
| Boots Delve +2 Socketed Minion | 2 | Must be socketed here |
| Gloves Delve +2 Socketed Minion | 2 | Must be socketed here |
| Convoking Wand +1 All Minion | 1 | Sacrifices United2 |
| Convoking Wand +1 All Spell | 1 | Sacrifices United2 |
| (Awakened) Empower | 2-4 (*) | Must sacrifice 1 support |
- (*) +4 is 1 mirror. +3 could be enough if you can find another source of +1. But still, we recommend just getting the Helmet and Boots/Gloves, much cheaper.
BG’s PSRS Spectres
BG’s PSRS chooses the following spectres:
- Perfect Judgemental Spirit15
Buffs SRS with Fire and Chaos Damage & casts Discipline30
- Perfect Forest Warrior27
- Perfect Guardian Turtle18
Buffs the character with Rongokurai’s Boon44, grants 5% Physical Damage Reduction and casts Determination28
- Perfect Warlord16
Casts Vitality31 & grants Endurance charges.
We additionally recommend
- Hulking Miscreation17 as it also grants SRS more Damage and increased 30% Attack Speed.
Perfect Judgemental Spirit & Hulking Miscreation only works thankfully because SRS is both a skeleton and construct, which are necessary conditions respectively for the aforementioned spectres. See the PoeDB Entry for the SRS entity45
Animate Guardian (AG)
Animate Guardian41 is also a core component in the BG’s PSRS build, which they use:
- Crown of the Tyrant (White Socket)19 which grants SRS 47 to 61 added Chaos Damage
- Kingmaker46 which grants
- Nearby Allies have 30% increased Item Rarity
- Nearby Allies have +10 Fortification47
- Nearby Allies have Culling Strike
- Nearby Allies have +50% to Critical Strike Multiplier
- Garb of the Ephemeral20
- Nearby Allies’ Action Speed cannot be modified to below Base Value
- Nearby Enemies cannot deal Critical Strikes
- Windscream22
- AG can apply an additional curse
- Asenath’s Gentle Touch21
- AG applies Temporal Chains48 on Hit
- Non-Aura Curses you inflict are not removed from Dying Enemies
- Enemies near corpses affected by your Curses are Blinded
- Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage
Garb of the Ephemeral20 is a major game-changer; gaining Action Speed not being able to be lowered below base value prevents Frozen49, Petrified50, any slowdown debuff. It also prevents enemy Critical Strikes, which is an additional nice to have.
Asenath’s21 applies Temporal Chains48, which makes Poison33 from PSRS linger longer, making them take more damage. Asenath also gives crowd explosions, which often procs on dense packs e.g. in Strongboxes.
Windscream22 is necessary as we already apply Despair51, thus AG needs to be able to cast an additional curse to inflict Temporal Chains on top.
Kingmaker46 granting Fortification47 gives 10% less damage taken, which is extremely significant. Furthermore, Culling Strike gives an additional edge in damage.
Crown of the Tyrant19 is just a flat damage increase.
Our PSRS Changes
Our build departs with many concepts of BG’s PSRS but still keeps several tried and tested strategies (across several leagues) intact. During our testing, we consistently challenged core-designs with alternatives and we found many areas of improvement which we have documented below.
There’s quite a few changes: we’ll explain the motivations of each with respect to the above design choices. We’d like to emphasize that these motivations pivot on the assumption of end-game (>=T16 Maps), thus may not be as impactful if the character is not comfortably there yet.
Re-evaluating EB & MoM & Aegis
Despite many benefits of synergy between these three, our test plays uncover that it’s not foolproof, with its fault amplified in late-game content.
Poor DoT Mitigation with EB & MoM
The synergy is prone to one common fault: DoT.
When we are inflicted with any unavoidable DoT, MoM25 will kick in and drain through our ES, immediately making you not have any Mana to cast anything, given that you fully reserve your mana pool. This bricks your travel skills, and SRS summons. In this special case, Aegis3 cannot kick in to regen ES, as it only works when on block.
This adapted diagram specifically for DoT shows what happens.
flowchart TD
A[100% DoT Taken]
B -->|60%| C(Life)
B -->|40%| D(Mana)
D -->|EB| E(Energy Shield)
E -->|When Empty| D
B[MoM]
A --> B
A -.Cannot Trigger.-> F[Aegis]
F -.Cannot Recover.-> E
We were frustrated at how many times this can happen in T17/Ubers:
- Desecrated Ground
- T17 & Uber Sirus: Awakener’s Desolation
- Uber Shaper/Elder: Volatile Anomalies
- Uber Exarch: Searing Rune
- Many more
There are several ways to fix this issue:
- Replica Sorrow of the Divine52 which allows you to pop a life-flask to instantly force regenerate your ES.
- Reducing ES Recharge Start delay through the passive tree, like through Wicked Ward53, Essence Surge54, etc.
Though, as much as we try, we find that we’re not really satisfied with these band-aid solutions. Furthermore, these seem to just pile onto the problem instead of truly fixing the root issue.
We took a gamble and tried without EB and MoM.
Dropping EB & MoM for just Mana
Again, the purpose of EB & MoM in BG’s PSRS is to solve the issue where you want as many auras as possible yet still want to cast SRS consistently. We present an alternative solution, which is to just not reserve all mana instead, just enough to cast SRS.
By going with this design, we need to fix these:
- Maximum Mana & Mana Reservation
- Mana Regeneration
- Mana Cost
As an example, in our build, the SRS mana cost is 54, thus, we designed ours to have a little more than 54 unreserved mana. We also have ~54 Mana/s regeneration, making us able to cast SRS every second.
There are many ways to solve the above, we list some that we’ve tried or used:
- Max Mana & Reservation
- Large Cluster Jewel: +# to Maximum Mana
- Passives: Sovereignty: 12% increased Mana Reservation Efficiency of Skills
- Passives: Mana Mastery: 12% increased Mana Reservation Efficiency of Skills
- Eater Eldritch: Helmet: 9% increased Mana Reservation Efficiency of Skills
- Mana Regen:
- Passives: Shaper: 40% increased Mana Regeneration Rate
- Passives: Dreamer: 30% increased Mana Regeneration Rate, 10% reduced Mana Cost of Skills
- Passives: Mystic Bulwark: 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
- Large Cluster Jewel: #% increased Mana Regeneration Rate
- Mana Cost:
- Life Mastery: Skills Cost Life instead of 15% of Mana Cost
- Ring Craft: Non-Channelling Skills have -7 to Total Mana Cost
These options are non-exhaustive, we can even sometimes fix Mana Regeneration with an Enduring Mana Flask. This is often a good flask to have as you may encounter map mods that stop/reduce mana regen.
Enduring:
- Effect is not removed when Unreserved Mana is Filled
- Effect does not Queue
- 66% reduced Amount Recovered
With these checked out, we find that it’s significantly more manageable than using EB & MoM.
Though, we have to acknowledge that this requires significantly more investment than just allocating EB & MoM. Furthermore, since our ES protects our life entirely, life leech from Bone Barrier36 will be less effective overall. However, we argue that since it’s a defensive layer for Chaos damage, it may be desirable.
EB & MoM against 1 Shot hits
Mind Over Matter25
- 40% of Damage is taken from Mana before Life
MoM makes it such that 40% of Damage is relegated to Mana (ES with EB), our max damage taken is affected. For example, given that we have 3000 HP and 3000 ES with 0 unreserved Mana, we can take:
- $3000 \text{Life} + 3000 \text{ES} = 6000$ Damage in 1 hit without EB + MoM
- $3000 \text{Life} + 2000 \text{ES} = 5000$ Damage in 1 hit with EB + MoM
We can see that in special cases, where $\text{ES}>\frac{2}{3}\text{Life}$, EB + MoM reduces our maximum damage taken in 1 hit.
We find that in many of our playthroughs when we specialize into ES equipment, our Life is usually $\approx$ our ES. This means that EB24 and MoM25 will result in a lower max damage taken.
Re-allocating passives without EB
If we drop EB24, notice that the top right of the passive tree is spread thin, spending way too many points to fetch:
- Instinct: 22% Suppress & ES Regen
- Influence: Aura stats
- Written in Blood: Life & ES
- Large Cluster near EB
We felt that this wasn’t worthwhile for a whopping 37 points, in our version, we re-allocate it to mostly focusing on the left side of the passive tree.
37 if you break the branch at the Intelligence node right below Wandslinger.
This is also a supporting reason why we choose to not focus on suppress as mentioned in our next section
How often do you need to cast SRS?
One of the problems when dropping EB24 is the SRS32 cast rate necessary in order to:
- Trigger Minions Recover #% of Life on Minion Death for sufficient Spectre & AG survivability.
- Maintain a maximum 20 SRS uptime.
Surprisingly, the answer is not very often.
Consider the case where we have a 20/20 SRS32 Gem linked to a 5/# Awakened Unleash gem. We get the following traits:
- 30% chance to summon an extra Minion
- Supported Spells gain a Seal every 0.66 seconds, to a maximum of 4 Seals
If we are able to cast SRS every second, we’d summon on average $1.3 * (1 + \frac{1}{0.66}) \text{SRS}/s\approx3.27\text{SRS}/s$. Our SRS would live for base $5s$, extended to $(5 * 144\%)s=7.2s$ with the Enduring Bond passive ring. Thus, if we held down SRS, we will be able to summon a peak of $3.27 \text{SRS}/s * 7.2s\approx23.5\text{SRS}$. This thus also gives us some excess SRS to trigger our Minions Recover #% of Life on Minion Death ability, or just some lee-way to maintain our SRS.
Some may consider this to be a bit too little lee-way, since we always have large downtime. It’s possible to fix this with an Enduring Mana Flask or Mana Regen on clusters.
However, we recommend to not have too much lee-way to not expire SRS too early. We need to take into consideration that spamming SRS at a distance will counter-intuitively reduce damage, this is because SRS needs to travel to the target, which usually takes around ~1s.
What about Aegis?
Despite dropping EB24 & MoM25, Aegis3 is still an insanely good shield. There are other contenders such as The Surrender55 and Svalinn56. We stuck with Aegis as we upgrade from BG’s PSRS, we didn’t really find much need to move to either.
While we do recognize that Svalinn is significantly powerful in increasing EHP, its investment is a bit steep compared to many other pieces we have.
Swapping Suppress & Glancing Blows for Evasion & Block Cap
In BG’s PSRS, their main defenses are:
However, we find that in many cases (including other builds), specializing in specific lines of defenses can get extremely costly, especially suppress, often leading to diminishing benefits for larger currency sunk. We felt that achieving suppress cap was extremely difficult without a Rare chestpiece and trying to hit a Suppress & +2 Socketed Minion Gem mod on either Gloves or Boots usually goes to many divines. Thus, it’s more budget conscious to consider other more accessible defensive layers first.
Furthermore, we noticed that Glancing Blows26 is not necessary as achieving a high block isn’t incredibly difficult if we spec into:
- Safeguard57
- +3% to maximum Chance to Block Spell Damage
- +10% chance to Block Spell Damage while holding a Staff or Shield
- Mystic Bulwark58
- 6% Chance to Block Spell Damage
- As The Mountain14 (via Anoint)
- +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield
- +3% to maximum Chance to Block Attack Damage
- Enduring Ward59
(via 2 Megalomaniacs12)
- +10% Chance to Block Attack Damage while at Maximum Endurance Charges
We achieve Max Endurance Charge with the Perfect Warlord16 Spectre
Thus, we recommend taking as many lines of defenses as necessary, whichever comes first. If suppress just so happens to be cheaper, then it’s also recommended to go for that
Changing Single to Dual Cluster
If you’ve played around in PoB, you’d notice that perfect clusters tend to have small passives that grant even more damage (and some utility) than the natural tree passives.
For example, branching into
May be less effective than sending points into the cluster.
We find that the optimal cluster jewel is
Large Cluster Jewel
- Adds 12 Passive Skills
- Added Small Passive Skills grant: Minions deal 10% increased Damage
- [Prefix] Added Small Passive Skills have 35% increased Effect
- [Suffix] Added Small Passive Skills also grant: Minions have 3% increased Attack and Cast Speed
Additionally, we find that the following are potentially useful
- [Suffix] Added Small Passive Skills also grant: +#% to all Elemental Resistances
- [Suffix] Added Small Passive Skills also grant: +# to All Attributes
- [Suffix] Added Small Passive Skills also grant: +# to Dex
- [Suffix] Added Small Passive Skills also grant: +# to Str
- [Suffix] Added Small Passive Skills also grant: #% increased Mana Regeneration Rate
- [Prefix] Added Small Passive Skills also grant: +# to Maximum Life
- [Prefix] Added Small Passive Skills also grant: +# to Maximum Mana
For Mana mods, it’s to help when we drop EB
We also place these 2 cluster jewels on near Divine Shield and the other near Death Attunement38. (This means we don’t anoint it, we instead path to it).
Jewel Socketing
In BG’s PSRS, there’s significant leeway in jewels that you can socket; though we find that for our design, there’s a recommended set of jewels you should try to achieve. We firstly need to discuss the number of sockets we have:
- 1 Socket near MoM25
- 1 Socket near Eternal Youth10
- 1 Socket near Mystic Bulwark58
- 1 Socket from any equip that has Has 1 Abyssal Socket
- 2 Sockets from Darkness Enthroned5
- 2 Sockets from Large Cluster Jewel socketed near Divine Shield
- 2 Sockets from Large Cluster Jewel socketed near Death Attunement38
We recommend the following:
- 1 socket near MoM25 can socket any Ghastly (G1)
- 1 socket near Eternal Youth10 should socket a Thread of Hope9 Massive Ring
- 1 socket near Mystic Bulkwark58 can socket any Ghastly (G2)
- 1 socket from the 1 Abyssal Socket equip can socket any Ghastly (G3)
- 2 sockets from Darkness Enthroned5 must socket Ghastly Jewels,
it mustn’t socket Amanamu’s Gaze11
- One socket of Darkness Enthroned must have a Ghastly Eye Jewel with (14~15%)
chance for Minions to Poison on Hit. (G4)
- We can pick any other non-Darkness Enthroned socket for a Ghastly with (10~12%) to hit the poison chance cap
- The other can socket any Ghastly (G5)
- One socket of Darkness Enthroned must have a Ghastly Eye Jewel with (14~15%)
chance for Minions to Poison on Hit. (G4)
- 2 sockets from Large Cluster Jewels must socket total 2 Megalomaniac12 with
- 2 sockets from Large Cluster Jewels must socket Forbidden Flesh7 Forbidden Flame8 for Void Beacon6
Ghastly Jewels (including Amanamu’s), can have free-reign in placement, though we recommend the jewels socketed G4 & G5 must have 1 that has high poison chance on hit so you just need 1 other jewels to cap it out. Very importantly, do not socket Amanamu’s into Darkness Enthroned as it doesn’t increase the cap.
For the mod
- Minions have (10-15)% chance to Poison Enemies on Hit
Notice that you can Divine it, so if you find a jewel with lower roll on this chance with good T1 mods, you can consider re-rolling.
Thread of Hope
One of the best Thread of Hope9 placement is next socket near Eternal Youth10. The ring intersects perfectly with many useful passives:
-
Nomadic Teachings66
- +2% to all maximum Elemental Resistances
-
Versatility67
- 15% increased Global Accuracy Rating
- 5% increased Movement Speed
- +20 to Dexterity and Intelligence
-
Heart of the Warrior68
- +20 to maximum Life
- 10% increased maximum Life
- +10 to Strength
-
Constitution69
- +20 to maximum Life
- 10% increased maximum Life
-
Shaper70
- 40% increased Mana Regeneration Rate
- Regenerate 1% of Life per second
-
Dreamer71
- 30% increased Mana Regeneration Rate
- 10% reduced Mana Cost of Skills
We allocate all of these, but you can opt to skip them before Level 100.
Void Beacon
Void Beacon6
- Nearby Enemies have -20% to Cold Resistance
- Nearby Enemies have -20% to Chaos Resistance
- Nearby Enemies have 100% reduced Life Regeneration rate
Per the calculation in PoB, Void Beacon is more powerful than using 2 other Ghastly Jewels. Though by hijacking 2 Jewel slots, we find that we need additional equipment with an Abyssal socket, so it’s a bit of a pain to work around.
It’s also useful for mitigating life regen with Maven Witness regenerations.
Megalomaniacs
Megalomaniacs are the reason why we can easily Block Cap, in our build, they provide 24% Chance to Block Attack Damage and 4% Chance to Block Spell Damage through 2 Enduring Ward59 and 1 Flexible Sentry63.
Enduring Ward59
- +10% Chance to Block Attack Damage while at Maximum Endurance Charges
Flexible Sentry63
- 4% Chance to Block Spell Damage
- +4% Chance to Block Attack Damage
It’s important that you don’t need to get the same exact Megalomaniacs, you just need them to be enough to help cap blocks. In this case, Flexible Sentry is nowhere near a good pick, but we needed the extra Spell block, thus this does the job fine.
Furthermore, Megalomaniacs provide 2 crucial mods
Life from Death65
- Minions have 15% increased maximum Life
- Regenerate 2% of Life per second if a Minion has Died Recently
- Minions Recover 4% of Life on Minion Death
Blessed Rebirth64
- Minions have 20% increased maximum Life
- Minions created Recently cannot be Damaged (Recently72 means 4s ago)
Life from Death65 is necessary which I explain in this section where I drop the Minion Defense Mastery for Life from Death.
Blessed Rebirth64 is a perfect QoL for SRS as we usually spam summon them. This prevents any wipe of our recent SRS.
Dropping Minion Defence Mastery for Life from Death
Generally, people take Minion Defense Mastery73 to spec into Minions Recover 5% of Life on Minion Death, which is one of the backbones of keeping Spectres39 & Animate Guardian41 alive. Without it, losing it in T17/Ubers is almost always the case.
Since we drop the Sacrifice62 ring, we end up with no avenues for any Minion Defence Mastery. There’s an alternative in the Decay Ward74 ring, though it’s a whopping 6 points to allocate it.
Instead, we recommend a simpler alternative, which is to get a Megalomaniac12 with a Life from Death65 passive, which provides Minions Recover 4% of Life on Minion Death. Not as much, but it’s a good enough replacement.
Prefer United in Dream over Convoking
The biggest drawback of using Convoking over United in Dream2 is dropping Envy37 by a whopping 10 levels, falling back to the Lv.15 Envy provided from Aul’s Uprising4. In exchange, we get the benefit of +2 Minion Gems, and additional Minion mods.
In our calculations, it does increase damage, though we don’t find that it’s worth it. A quick market survey of a subpar replica costs around 70D. We feel that it’s just better to stick with United in Dream.
Changes to Auras/Buffs
We revise the auras/buffs that is used. Some aren’t “auras” but we just lump them together for simplicity.
| Aura | BG’s | Ours |
|---|---|---|
| Envy | United in Dream2 (Lv. 25), Convoking (Lv.15)4 (*) | United in Dream Lv.25 |
| Malevolence | Self-Cast | No |
| Determination | Self-Cast & Perfect Guardian Turtle18 | Perfect Guardian Turtle18 |
| Discipline | Self-Cast & Perfect Judgemental Spirit15 | Perfect Judgemental Spirit15 |
| Vitality | Perfect Warlord16 | Perfect Warlord16 |
| Haste | Self-Cast | Self-Cast (Vaal) |
| Grace | No | Self-Cast (Vaal) |
| Tempest Shield | Self-Cast | Self-Cast |
| Summon Stone Golem | Self-Cast | Self-Cast |
| Fortify | AG41 Kingmaker46 | AG41 Kingmaker46 |
| Ephemeral | AG41 Garb of the Ephemeral20 | AG41 Garb of the Ephemeral20 |
We felt that it’s rather wasteful to double cast Determination28 and Discipline30, thus we just left them for spectres.
We also note that there’s 1 less 50%-Reservation Aura we cast compared to BG’s PSRS. Notably, we would’ve included Malevolence29 in the build if we had more sockets.
If we took out the Abyssal Socket, we’d lack 1 socket to max out Amanamu’s Gaze11. Malevolence does increase the DPS more than the lost DPS, but we still do not have enough Mana Reservation to account for the massive 50%.
To solve that, we need to slot in an Enlighten75… and respec some passives to Mana Reservation, or perhaps roll Mana Reservation on a helmet. These are all workarounds that in the end, will result in barely any net gain.
Changes to Spectres
To get 4 spectres, you need to path to Death Attunement38 and have Level 25 Raise Spectre39, see our previous section to learn how to do that.
We recommend using a Lv.21 Raise Spectre, +2 Helmet and +2 Gloves or Boots to hit Level 25.
There are a few spectres we can pick from:
| Spectre | Purpose | Priority | BG’s | Ours |
|---|---|---|---|---|
| Hulking Miscreation 17 | Damage | High | Yes | |
| Perfect Judgemental Spirit 15 | Discipline & Damage | High | Yes | Yes |
| Perfect Guardian Turtle 18 | Determination & Phys Reduction | Mid | Yes | Yes |
| Perfect Warlord 16 | Endurance Charge & Vitality | Mid | Yes | Yes |
| Perfect Primal Thunderbird 76 | Grace | Mid | Maybe | |
| Perfect Forest Warrior 27 | Onslaught & Culling Strike | Low | Yes |
We recommend picking the first 4, notably starting with Hulking Miscreation as it’s one of the cheapest yet most impactful spectres. Followed by Perfect Judgemental Spirit, which provides Discipline & Damage. Perfect Guardian Turtle and Perfect Warlord provides a lot of defenses.
We also recommend Primal Thunderbird as it’s usually overlooked, thus cheap. If you don’t use Vaal Grace, this can be a good substitute to ramp up another layer of defense.
Perfect Forest Warrior is low on the list as it’s effectively only providing Onslaught given that our AG has Kingmaker46, which gives Culling43 already.
Anointment
You may notice that since we path to Death Attunement38, we don’t need to anoint to get it anymore. We change our anoint to As The Mountain14 as mentioned in our section for defenses.
Annex
Instant Leech
This was dropped in later revisions of BG’s PSRS but I think it’s worthwhile to still discuss at a high-level.
Instant Leech can be easily fetched with the Leech Mastery Node77, however, given that:
- 5% of Leech is Instant was nerfed from 10% in 3.2677
- It’s far away if you don’t spec into EB
It’s generally not recommended even if you go for BG’s PSRS.
In my opinion, Instant Leech is only useful if you have these conditions fulfilled
- You don’t die to 1 big hit
- Your SRS are attacking something
- You’re not on full-life
For many end-game content, rarely these all are happening at the same time. Many cases I find myself dying mainly to 1-shots, or large DoTs and rarely my SRS are in combat all at the same time. Thus, much like how BG’s PSRS drops the Leech Mastery, we recommend too.
Fun Fact: Original Sin doesn’t help
Surprisingly enough, Original Sin78 will reduce our damage output. This is because it sets enemies’ Chaos resistance to 0, but in our build with Despair51 (-30%+), Void Beacon6 (-20%), Crown of the Tyrant19 (-10%), it actually reduces our enemies’ Chaos resistance much lower than 0%.